Seven and a half years after its announcement, The Elder Scrolls VI remains little more than a promise. Bethesda’s leadership has now devoted nearly 470 words to discussing the project, yet the one thing everyone wants to know is still missing: there is no release window, no timeline, only confirmation that the studio is in no hurry.
A great deal has changed since The Elder Scrolls VI was first unveiled. Bethesda has been acquired by Xbox, Skyrim has lived through countless re-releases, and the long-awaited sequel remains elusive. Todd Howard himself has previously admitted that the game may have been announced too early.
Even so, Bethesda’s executives have now spoken to Game Informer to provide an update on the project’s status. The nearly 470-word feature, however, avoids any mention of when players might actually get their hands on the game.
Bethesda Is Taking Its Time with The Elder Scrolls VI
The update comes from three of the studio’s key figures: Angela Browder, Bethesda director; Todd Howard, game director and executive producer; and Emil Pagliarulo, design director. Howard explained that development is progressing as planned, with extended pre-production phases designed to ensure quality.
“We all wish it were a little faster, or a lot faster, but it’s a process we want to do right”, Howard said. He stressed that the studio is committed to meeting the standards of the franchise rather than rushing development.
Emil Pagliarulo echoed this sentiment, comparing the process to cooking a meal. “Do you want a game that comes out early and doesn’t live up to expectations, or something that’s been cooked long enough to be delicious when it finally arrives?” For him, patience is essential to delivering a polished experience.
Angela Browder focused on the technological side of the project, noting how lessons learned from Starfield have influenced development. She described The Elder Scrolls VI as “an infinite set of possibilities” and emphasized that advances in the industry now allow for deeper, more immersive, and more dynamic RPG experiences within Tamriel.
Despite these assurances, uncertainty remains. Bethesda has yet to confirm any release timeframe, and Howard has even hinted at the possibility of a surprise launch, similar to Oblivion Remastered. At the same time, he acknowledged that the game may have been announced prematurely, defending the decision by pointing to Starfield as a “creative reset” before returning to the world of The Elder Scrolls.
Source: 3djuegos



