Even Battlefield wouldn’t push it this far: 256-square-kilometer maps, 100 players, and no microtransactions – on paper, Wardogs looks absurdly promising, and it’s headed to early access in late 2026.
If the name Bulkhead doesn’t ring a bell, that’s understandable, but the British studio’s short track record has consistently put the player experience above everything else, with big, war-heavy shooters as its signature. They proved that approach with Battalion 1944, a shooter that landed a mixed reception on Steam, and now they want to outdo it with Wardogs, a project they’ve kept under wraps for years before finally unveiling it with plenty of noise. The headline promises? Full-on destruction, 100 players split across three teams, and open warfare where every decision has consequences.
In Wardogs, you step into the boots of mercenaries dropped into enormous battlefields chasing territorial control and financial gain. Each match starts you with $10,000 to kit out weapons, vehicles, and gear, and that money cycles back into the fight based on what you do, creating a loop that’s built to reward coordination. The studio says this structure is also meant to keep matches fair, and it comes with an important detail: there won’t be any microtransactions.
Wardogs Goes Wild with Huge Maps and Total Destruction
But the game isn’t just about money as the fuel for its systems: Wardogs is also leaning hard into variety, from rocket launchers swatting jets out of the sky, to snipers posted hundreds of meters away in the trees, to armored raids – all inside destructible environments. According to the studio, that freedom “lets players decide how to approach each match, whether by pushing head-on, using stealth, or creating total chaos in a highly customizable sandbox.” The first trailer already shows exactly what they’re aiming for, with vast, ruined industrial spaces in Eastern Europe and destruction that’s designed to pay off when squads actually work together. It also features base-building mechanics, team progression, and cash-based rewards. And yes, that’s not a typo: three teams fight across 256-square-kilometer maps for control of a single, randomly generated zone that’s only 2 square kilometers. That setup funnels the main clashes into one place, but it also pushes teams to build checkpoints and take long-range fights so enemies can’t easily fall back or redeploy. Still, there’s time before you can jump in. Published under Team17, the game is set to hit early access toward the end of 2026. Until then, the studio has already said it will run multiple early access trials throughout the year via Steam.
Source: 3djuegos



