Guerrilla Games’ title can get very close to the level offered by DLSS, Nvidia’s upscaling technology, on the PlayStation 5 Pro, which will be released in a week.
In their weekly podcast, Digital Foundry editors talked about how Horizon Forbidden West’s PlayStation 5 update features an image processing solution that delivers improved image quality over the previous upscaling results of PlayStation Spectral Super Resolution (PSSR). This allows it to come pretty close to Nvidia’s DLSS. This technology will be used in Guerrilla Games’ next project, and is presumably based on calculations that don’t take advantage of the PlayStation 5 Pro’s machine learning hardware, so it could even run on the base PlayStation 5. This would be a huge improvement over the AMD FSR that is currently available, with mostly mixed results…
The image quality might be due to the high base resolution, as it scales up from 1440p or 1584p to 4K (2160p), but it could still be a good alternative for developers if they use the Decima engine. That’s the case with Kojima Productions, which is working on Death Stranding 2: On the Beach, which is scheduled for release on PlayStation 5 sometime in 2025. If the Japanese studio goes for it, the PlayStation 5 Pro’s machine learning hardware could do other things.
The great visual quality of Horizon Forbidden West on the PlayStation 5 Pro could be available to other titles if they use PSSR and have a high enough base resolution, as all titles that have used upscaling so far have run below 1440p by default. Granted, PSSR has also shown some great results, with Final Fantasy VII Rebirth essentially being the flagship of Sony’s technology so far, and we’ve written about how much better it looks on the more powerful console.
The PlayStation 5 Pro will be available from November 7th for $700/€800 (but that doesn’t include the Blu-ray drive or vertical stand).
Source: WCCFTech