Microsoft Flight Simulator 2024: Developer Issues Apology for Launch Problems [VIDEO]

Asobo Studio’s game is full of bugs (and that’s an understatement), so it’s no wonder they’re wringing their hands and apologizing…

 

Path of Exile 2 is off to a problematic start (we reported on this in today’s news), and Microsoft Flight Simulator 2024 is not alone. Although the studio ran tests simulating 200,000 users, the team underestimated the interest in the game on launch day… most people waited in line in vain, and the loading bar remained at 0%.

Joerg Neumann, head of Microsoft Flight Simulator, apologized during a live broadcast: “I just want to thank you for all the encouraging emails, texts and other contacts we have had during what can only be described as a horrible launch experience. We want to deeply apologize for what happened.” The problem wasn’t the server or the client, but the content delivery network (CDN) between the two. It’s the same one Microsoft used in Microsoft Flight Simulator 2020 to stream world data to players, but it simply became overloaded. Neumann says there were more than 100 billion data packet requests on launch day. The infrastructure simply couldn’t handle it and crashed.

The team modified the system and was able to improve the situation, but it took a few days. The work isn’t over yet, of course, because as we said, Microsoft Flight Simulator 2024 is quite buggy, and so far Asobo Studio has released two major patches to fix the bugs. For example, the following have been requested by many people: airport and night lights are unrealistically bright, live weather is not separated from the selected flight date, mouse-over is too sensitive, and VRAM usage is too high, which hurts the frame rate.

At least the studio admits that there is room for improvement. It’s a shame that more and more games are being released these days in a slightly questionable state.

Source: PCGamer

 

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