Oblivion Player Traps Himself for 66 Years with a Spell — On Purpose

A clever use of magic in the remastered version of Oblivion has left one player paralyzed until the year 2091 — all thanks to a spell that lasted just a little too long.

 

The Elder Scrolls IV: Oblivion Remastered may have only been out for a few weeks, but players are already pushing its mechanics to ridiculous new extremes. As is tradition in the world of Bethesda RPGs, the fine line between brilliance and absurdity has once again been obliterated — this time by a player who accidentally (or maybe intentionally) locked himself out of the game for 66 real-world years with a magical spell gone wild.

 

His character is stuck in stasis until the year 2091

 

One of Oblivion’s greatest features has always been its open-ended magic system, and Reddit user Vaverka just took that freedom to a new level. Posting on the Oblivion subreddit, he explained that he created a paralysis spell lasting 2,097,762,304 seconds — which, for those keeping track, translates to roughly 66 years in real time. That’s longer than the reign of Uriel Septim himself, whose death kicks off the game’s main storyline.

Beyond the novelty, the stunt is a great showcase of what makes Oblivion’s spell system so beloved. Players can customize everything from duration to strength and effects, creating unique spells that can be deadly — or, in this case, completely pointless but hilariously over the top. It’s a perfect marriage of game knowledge and magical experimentation that only a game like this allows.

The gaming community, naturally, responded with glee. While some asked how such a spell was even technically possible, others joked that the character will awaken just in time for the release of Half-Life 3 or Silksong — two games that have long been trapped in development limbo and meme culture alike.

This bizarre episode perfectly encapsulates the charm of Oblivion. Sure, the remaster brings shinier visuals and tweaks, but what keeps the game alive is its devotion to freedom — whether that means completing epic quests, building cozy homes, or freezing your avatar for nearly seven decades. Because if The Elder Scrolls taught us anything, it’s that Tamriel has no limits — unless you cast one yourself.

Source: GryOnline

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