Resident Evil 9: Double Vision? Capcom Devs Reveal Just How Hellish Dual Perspectives Really Are!

Capcom didn’t have an easy time making Resident Evil 9 – especially thanks to the game’s camera perspectives. Producer Masato Kumazawa says that implementing both first- and third-person modes in a survival horror is basically like making two games at once.

 

Capcom is all the rage right now. With the first gameplay reveal of Resident Evil 9: Requiem, the developers have shared more about the design decisions that shaped this Grace Ashcroft adventure. And here’s the interesting bit: giving players a choice between first- and third-person cameras turned out to be way harder to pull off than anyone outside would imagine.

This comes from an interview with Masato Kumazawa, the game’s producer, published on the official PlayStation blog. Since the third-person camera first appeared in Resident Evil 8: Village via its DLC, that viewpoint has become increasingly popular with fans. “The third-person mode added to Resident Evil Village was created simply in response to fan requests and was not intended as a prototype. Our analysis of gameplay trends in the series revealed that many players tend to connect exclusively with first- or third-person titles,” he explained. “With that in mind, we included both perspectives in Resident Evil Requiem, driven by the desire for all Resident Evil fans to enjoy the latest installment.”

 

Capcom considered making Resident Evil 9 an online game

 

As for the technical challenges, Kumazawa points out that introducing two distinct camera systems into one experience is anything but easy. “In modern 3D-rendered games, some may think switching perspectives is a simple task. However, in the survival horror genre, where delicate adjustments are made to evoke terror in the player, there are significant differences between first- and third-person perspectives,” he notes. “These differences affect not only the character models and their animations, but also the balance, user interface, sound design, and more. Essentially, it’s like developing two separate games in parallel.”

Beyond perspectives, Capcom admitted during the latest Resident Evil 9 presentation that they’ve been following the many rumors and speculation about the horror sequel. As it turns out, some guesses were pretty close to the mark: developers considered making RE9 an online game, and even adding an open world—two ideas that floated around online in recent months. Neither concept survived, and Capcom decided to stick with the horror adventure that we’ve glimpsed in the trailers.

Source: 3djuegos

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