Judas is a very old-school game. The new title from the creator of BioShock is as simple as can be: you buy it, and it’s yours. “You buy the game and you own it entirely. There’s no online component; everything we do is dedicated to telling the story and transporting the player somewhere,” Ken Levine said in an interview. With this philosophy, Judas stands as a traditional single-player game with no strings attached, focusing only on delivering its story.
Not every game creator can boast the creative mind of Ken Levine. The father of BioShock hasn’t released a game in quite a while, and Judas seems to be the reason for his absence. Levine’s ability to build dystopian worlds and deep narratives has led him to take his time with his next big project. While the community is hungry for a new BioShock, many fans are also eager to step into the world of Judas.
Ken Levine says Judas is truly old-school
Ken Levine recently provided a small update on Judas. In an interview with Gamesradar, he confirmed that his next game is “very old school,” reminiscent of the days when players would buy a game and get it whole. As such, Judas won’t have any online components or game-as-a-service elements; the game is designed entirely to tell an immersive story.
Levine’s goal is to transport players into a new world, so there will be no online modes, microtransactions, or any service features to break the immersion. “It’s not a slight against any developer who’s gone that route, because making games is expensive, and we’re lucky to work at a company that believes in us,” Levine clarified (via PC Gamer). Ghost Story Games has earned the trust of Take-Two, and although Judas has been delayed, everything points to this game becoming a new standard for narrative-driven experiences.
In the same interview, Levine mentioned three successful single-player games that reflect his vision: Baldur’s Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33. “They’re very traditional single-player games, and they don’t have that kind of monetization.” As creative director of Ghost Story Games, Levine believes that critical and commercial success comes from not pursuing additional monetization beyond the initial purchase.
Source: 3djuegos




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