Destiny 2: The Edge of Fate: “Silent Nerfing” Was Not the Goal!

Players discovered the changes in the latest add-on almost instantly, leaving the game’s communications manager to explain…

 

The Edge of Fate is already in a problematic position. It launched with the lowest concurrent player count ever for Destiny 2, and the community is protesting a number of controversial mechanical changes detailed in Bungie’s longest patch notes ever. The studio apologized for leaving out several changes that players claimed were silent nerfs, proving that the long list wasn’t long enough.

On the Destiny 2 subreddit, the community has made a number of lists and reports about the alleged “stealth nerfs” (and, in some cases, stealth buffs). Among these changes are dramatic alterations to the Warlock class. Notably, Touch of Flame has been significantly nerfed, and Incinerator Snap builds have reportedly been completely gutted. Amidst all this, Destiny 2’s communications manager, Dylan Gafner, has addressed the situation.

“For the last few days, our teams have been reviewing player reports and auditing changes to identify gaps in our patch notes article. We’re looking to release details on the missed notes ASAP, and I’d like to sincerely apologize for the oversight. As I’ve said before, we never intend to release ‘stealth nerfs’ in Destiny 2. I understand this has happened a few times before, and it shows that we need to improve some of our processes. It would be foolish to think we could hide something without players noticing. We’re committed to clear and honest communication, and we never wish to deviate from that.

This was one of the longest patch note submissions we’ve had. While we hoped we had everything covered, we acknowledge that we missed some significant details. I don’t have a specific timeline yet on when we’ll release the details. The Warlock changes are a big deal, but there’s more we’ll be straightening out, too. Some exotic ammo backpack changes were not detailed enough. We had notes on how ammo was changing with a broad rebalancing, but we didn’t include specific details for things like Queenbreaker. Thank you to all who have been posting their findings and listing what was missed. It’s helped speed up our investigations and identify some bugs and areas for improvement,” Gafner wrote.

Just two months ago, Bungie was caught using an independent artist’s designs for the Marathon reboot without permission. This sparked a huge outcry and contributed to the game’s postponement. The studio claimed that a former artist stole the designs and has since left the studio. Regardless of whether the theft occurred with or without Bungie’s knowledge, the fiasco has severely damaged the trust between the developer and the community.

Therefore, it is understandable that any move by Bungie that creates the appearance of a breach is viewed with suspicion by gamers.

Source: PCGamer

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