This would be an interesting decision by the Austrian developers, as all their previous games have been available on Microsoft consoles…
No Rest for the Wicked, a top-down action RPG, may skip Xbox—at least at first—as Moon Studios founder and game director Thomas Mahler suggested. While chatting on the official Discord channel and later on Twitter, he said: “Given current market conditions, we might only release on PlayStation 5 and potentially Nintendo Switch 2 for the time being. We’ll have to discuss things with Microsoft to see what makes sense for Xbox. There’s nothing to officially confirm yet. We want to support consoles, and based on the numbers, PlayStation 5 makes the most sense at the moment. Ultimately, we’ll ship on all platforms, but likely not at the same time!”
Wild news today as No Rest for the Wicked might skip the Xbox, that just depends on what seems to make sense for the Platform… PS5 and Nintendo Switch 2 confirmed, I wonder if this is more just Xbox becoming a PC at this point or whatnot. What do you all think? pic.twitter.com/bkNTPuWBPP
— Ginger Prime ✝️ (@delmontyb) July 21, 2025
There’s nothing to officially confirm yet.
We want to support consoles and just looking at the numbers, PS5 makes the most sense at the moment.
Ultimately we’ll ship on all platforms, but likely not at the same time!
— thomasmahler (@thomasmahler) July 21, 2025
No Rest for the Wicked was released on PC in early access last April. Initially published by Private Division, Moon Studios bought back the publishing rights in early 2025. A few months ago, we heard that the Austrian studio, known for the Ori series, wasn’t doing well, and Mahler asked fans to leave positive reviews for No Rest for the Wicked on Steam to offset a flood of negative feedback. Perhaps that’s why they’re prioritizing the most profitable platforms for console ports.
Xbox doesn’t have nearly as large a user base as PlayStation 5 (or the soon-to-be Nintendo Switch 2, if sales keep up). Hardware sales for Microsoft consoles have continued to drop, as first-party games are no longer just PC exclusives, but appear on other consoles too. Third-party developers are finding it harder to devote resources to Xbox versions, unless they plan a Game Pass release—which has not happened for No Rest for the Wicked yet.
It’s ironic that a studio whose best-known franchise, Ori, found its greatest success on Xbox now seems forced to put the platform on the back burner.
Source: WCCFTech




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