Mike Klubnika’s new game, S.p.l.i.t., can be quite disturbing, even though it’s a shorter, cheaper program. It offers more than meets the eye.
The indie horror developer’s S.p.l.i.t. is a brainy and tense game in which you perform a lot of terminal input hacking with your fellow hackers in the remote black hat community. However, the stuff you hack is anything but normal. It must be some horrible electronic network thing. Don’t worry, though: if you’re concerned about the hacking aspect, it’s not too difficult or deep. In fact, it’s pretty short, and all the information you need to succeed is in the game manuals and dialogue.
S.P.L.I.T. is a short, narrative-driven horror game that focuses on raw terminal hacking using various commands. Throughout the game, you chat with your fellow technicians to plan and carry out a malware attack. No matter the outcome, your story won’t be told for decades. Will you keep your word?
The game offers first-person gameplay with a diegetic and immersive UI, an IRC chat where you can gain intel and learn more about the facility, a terminal where you can run software, navigate directories, and execute commands, and detailed command prompt hacking puzzles that emphasize traditional inputs. The game also features an original soundtrack. The facility you and your crew infiltrate is a superstructure of unethical electronics. This daunting task is only possible through careful planning and exploiting vulnerabilities hidden deep within legacy code and engineering.
S.p.l.i.t.’s system requirements are very reasonable: an AMD Ryzen 5 2600X processor, 8 GB of RAM, a 3 GB Nvidia GeForce GTX 1060, and 400 MB of free space. It needs a seven-year-old processor and a nine-year-old graphics card, which makes sense because hacking and IRC chat aren’t paired with a graphically revolutionary experience…
S.p.l.i.t was released about two weeks ago and has several endings—but none of them are good!




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