Kojima’s Masterstroke: Why His Next Horror Game Will Only Be Truly Understood 20 Years from Now

Hideo Kojima isn’t interested in immediate opinions about OD; according to him, “the real verdict” on his new horror game will arrive in “10 or 20 years.” The father of Metal Gear Solid knows all sorts of reactions will meet his next title, but he believes only time will reveal its real impact.

 

Kojima Productions is about to change gears. Now that Death Stranding 2 is available on PS5, the developers’ focus shifts to OD, their much-hyped horror project in partnership with Microsoft—already making waves thanks to its announcement trailer. Hideo Kojima, who leads the project, hasn’t shared many details—though the cast includes Sophia Lillis and Udo Kier—but he’s been clear that he’ll be ignoring launch-day reviews in favor of those that surface “10 or 20 years” down the line.

In an interview with Ssense, the creator of Metal Gear Solid discussed his creative process, his outlook on new projects, and his personal feelings about OD. There, he described his horror game as an experience bound to stir strong opinions, insisting the project is “something totally different… People will either love it or hate it.”

This attitude won’t shock anyone familiar with Kojima’s work. He’s notorious for developing divisive, conversation-sparking games—a trend seen in the Death Stranding series. Notably, Kojima was glad when 60% of internal testers hated the original Death Stranding, as he has no interest in making crowd-pleasing blockbusters. In fact, he even tweaked certain aspects of Death Stranding 2 to “make it worse,” further distancing it from mainstream gaming trends.

Perhaps the most intriguing part of the Ssense conversation is Kojima’s genuine curiosity about feedback—just not right away. “The real evaluations will come later—in 10 or 20 years,” he says. With OD, he wants to create a work that will spark debate and reflection for decades to come.

 

What’s the Latest on OD?

 

There’s been little official news about OD recently. What we do know: Kojima Productions has been working in deep secrecy, and production temporarily halted due to the now-resolved SAG-AFTRA strike. Beyond that, Kojima brought Xbox’s Phil Spencer and other Microsoft leaders to a traditional Japanese ritual meant to ward off evil spirits—a common custom in Japan before creating horror movies or similar projects.

Source: 3djuegos

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