Hideo Kojima believes there is a misunderstanding about Death Stranding 2 and his previous titles, so he has clarified a creative habit dating back to Metal Gear Solid. The legendary developer stressed that the cutscenes in his games are not pre-rendered videos but occur entirely in real time.
It’s no secret: Hideo Kojima is meticulous about his work. Fans know about his habits, such as crafting cinematic experiences and editing his own game trailers. Now, to address what he sees as a “misunderstanding,” Kojima has highlighted a feature present in all his projects since Metal Gear Solid. The developer reminded players that his games’ cutscenes are not pre-rendered but rendered in real time.
Kojima discussed this after a post on X, where he detailed the making of a striking Death Stranding 2 scene in which Sam, Rainy, Fragile, and Tomorrow embrace. Quoted on social media (via GamesRadar+), he explained: “Often, people think it’s a ‘cinematic,’ so I believe there’s a misunderstanding, but the cinematics in my games (since MGS1) are not pre-rendered — basically all of them are real-time.”
Many players may have already noticed this, as Kojima’s cutscenes reflect the exact items the protagonist is carrying when the scene begins. The creator of Metal Gear noted that this is also true in Death Stranding 2, where “things like the user’s equipment, clothing, amount of cargo, terrain, weather, and time of day are represented.” While pre-rendered cutscenes could have saved him work, Kojima remains committed to this approach as part of his identity as a creator.
Death Stranding 2 Is So Detailed It’s Outsmarting UK Laws
Kojima’s outright rejection of pre-rendered cutscenes underscores how much he values realistic scene representation. In fact, the visual fidelity of Death Stranding 2 is so high that players have reportedly used it to bypass Discord’s latest age-verification system — a safeguard recently introduced in the UK to block access to +18 servers and adult content.
Source: 3djuegos




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