Metal Gear Solid Delta PS5 vs. PS5 Pro Performance: We Didn’t See This Coming!

The Metal Gear Solid 3 remake runs worse on PS5 Pro than expected, warns Digital Foundry. According to their tests, Konami’s legendary stealth-action title suffers more FPS drops on Sony’s upgraded console than on the base PS5. With launch set for August 28, it appears the smoothest gameplay experience may ironically be on the standard PlayStation 5.

 

Only a few days remain before one of the greatest games in history makes its return. Metal Gear Solid 3 is back as a remake, promising to deliver the ultimate version of a classic that defined generations. Fans are eager to relive the Virtuous Mission Delta Snake Eater with revamped controls and dazzling Unreal Engine 5 visuals. Still, one persistent issue casts a shadow: the performance of its graphics engine.

 

What Digital Foundry Found

 

On the base PS5, the game offers the familiar Quality and Performance modes. In Quality mode, it targets 30 fps with higher detail at a dynamic resolution of 1080p–1584p. Performance mode prioritizes 60 fps by lowering resolution to 720p–1080p and accepting more artifacts. The real surprise comes with the PS5 Pro: the game runs worse than expected, with less stability.

On PS5 Pro, the remake inherits the visual perks of the base console’s Quality mode—improved object and shadow detail, stronger global illumination, more defined ambient occlusion—and adds Sony’s PSSR upscaling to reduce motion flicker. However, this upscaling causes loss of detail and doesn’t effectively remove image “noise,” creating distracting flicker in areas like fences and foliage.

To make matters worse, PS5 Pro frame rates sometimes dip below the Performance mode of the base PS5. “The PS5 Pro’s frame rate during gameplay is, on average, lower than the base PS5’s Performance mode. For instance, the initial landing area already drops below 60 fps, while the PS5 doesn’t. And the gap only widens from there.” – the report states (via The Gamer).

 

What’s Missing

 

Heavy action and underwater sections strain every version, but the PS5 Pro’s situation is especially odd. Digital Foundry points out the absence of a 40 fps mode, which could balance quality and performance. The game launches on August 28, and unless a patch arrives, the best option may still be to stick with Performance on the standard PS5.

Source: 3djuegos

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