What Does the Head of Gearbox Think about the Stop Killing Games Campaign?

Randy Pitchford, the head of Gearbox Software, has formed a philosophical and profound opinion about the campaign to preserve games.

 

When asked about the Stop Killing Games initiative, Pitchford, as usual, gave a profound answer. Launched in 2024, Stop Killing Games demands that game developers keep their online games playable even after server support ends. The campaign was primarily triggered by Ubisoft’s decision to render The Crew unplayable. It proved extremely popular; an EU petition garnered over 1.4 million signatures and received a favorable response from at least one prominent politician.

“I’ve lost games, and it’s an emotional experience, so I admire the activism. It’s a strange and challenging problem, though. I think that, at the same time, if we want any games to be sincere live services, it seems mutually exclusive to have something that’s going to be a living thing and not allow it to die. I don’t know how to get around that. It’s kind of a metaphor for life. I hate that someday the people I care about won’t be here, and someday I won’t be here either. I wish I could be here forever because I don’t want to miss anything. I hate the idea of someone missing me. It’s just something I have to accept and deal with. I think this feeling comes from my love of worthy experiences and my desire to ensure they last forever.”

“There will come a time, trillions of years from now, when the universe will reach a state of heat death. Everything will have decayed to its maximum state of entropy, and there will be nothing left. Battleborn was about the last star that would exist before that moment because all the stars in the universe will die out. It’s sobering to think that everything will end. Not just us, but everything. I kind of hate that. I hate that we have to live in a universe that will be destroyed. I love that I hate it because it makes me want to fight against it,” he told The Gamer.

It’s a lengthy response to a simple question, but Pitchford’s answer was surprisingly philosophical.

Source: PCGamer, The Gamer

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