DICE’s producer says this approach is safer for everyone, though he admitted that vehicles felt underpowered during the beta.
Something’s clearly off when piloting a multimillion-dollar war machine with a cannon capable of leveling buildings feels riskier than running across the battlefield on foot. That was the experience during the Battlefield 6 beta. Tanks, helicopters, planes, and jeeps barely had time to maneuver before being blasted by anti-tank rockets, laser-guided missiles, stationary cannons, mines, or sticky explosives. David Sirland, lead producer at DICE, was the first to openly admit that the balance of vehicles still needs work.
The whole debate started with a leaked Operation Firestorm video showing an engineer raining rockets from the tallest tower on the map. For critics of Battlefield 6’s controversial “open class” rule system, this clip perfectly illustrated why allowing any class to equip any weapon completely breaks the balance of the game.
“A textbook example of why open classes don’t work. Ammo resupply/sniper, APS gadgets, and engineer rocket-snipers in Firestorm get constant support. It just creates absurdly broken combinations,” wrote Battlefield YouTuber GhostGaming. Sirland replied: “That button still exists, as in the originals, and having more anti-tank weapons on the map isn’t really a problem. Let’s not pretend this gameplay is effective in any way, because it really isn’t unless you can secure the position — which can be cleansed with fire.”
That button still exists (as in the originals) & the fact we have more AT on the map isn’t really a problem either?
Let’s not pretend this type of gameplay is effective in any shape or form, it really isn’t (unless you can safeguard the pos – which can be cleansed with fire 🙂— David Sirland (@tiggr_) September 9, 2025
Whether you agree with him or not, Sirland’s next response was even more telling, as he shifted the conversation to vehicles and anti-air defense in general. When a player pointed out that engineers — who can carry up to five rockets and deadly anti-tank mines — are more dangerous to vehicles than vehicles are to infantry, Sirland admitted it’s a broader balancing issue the studio is actively addressing. He explained that under-tuned vehicles at this stage are less of a problem than the opposite. In his view, it’s better to start with weaker vehicles than overpower them right away, since players gradually master their use over time.
That is a balance issue wholesale, not specific to this special situation however. And one we are actively working on. Rather have too weak vehicles over too powerful to start. Its a tricky one as players get better at using them over time as well.
— David Sirland (@tiggr_) September 9, 2025
Battlefield 6 is set to launch on October 10, 2025, for PlayStation 5, Xbox Series, and PC.
Source: PCGamer




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