Tim Cain, the veteran developer behind the first Fallout, revealed his biggest wish for the series: a faction made up entirely of altruists. In his vision, these people would dedicate themselves to farming, building shelters, digging up old tech and medicine, and doing everything in their power to help others survive the wasteland.
There’s a longstanding split in the Fallout fanbase. Players who discovered the franchise through Fallout 3 often embrace Bethesda’s version: it may not aim for deep moral dilemmas, but the vast, ruined landscapes are fun to explore. Old-school fans, however, remain sentimental about Fallout 1’s pulp roots and its willingness to wallow in ethical ambiguity. And of course, they never stop praising New Vegas.
That’s why it came as a surprise when Tim Cain, in an interview with The Vile Eye (as reported by GamesRadar), was asked what he’d still like to see in the series. His response was crystal clear: “The one thing I always wished was in a Fallout game was an actual good faction. Like 100% good.”
Cain painted a vivid picture of what that would look like: “They’d spend their time growing food, setting up shelters, scavenging for lost technology and old medicines, and really dedicating themselves to helping people.” He explained that his motivation wasn’t just sentimentality—it was curiosity about how players would react to encountering a group with no ulterior motives.
He specifically wondered how such a group would handle suspicion from rival factions and even the player. “I love the idea of players assuming they’re hiding something, or even wiping them out because they think, ‘That hospital must have been for experiments,’ when it wasn’t.”
The twist, of course, is that Fallout already has a comparable group: the Followers of the Apocalypse, who run free hospitals and schools but are often pushed around by more aggressive forces. Cain’s concept, though, would be entirely new—a faction built from scratch with its own ethos.
At the same time, his idea isn’t entirely unlike what Bethesda did with the Brotherhood of Steel in Fallout 3. There, the Brotherhood was portrayed as almost noble defenders, a change that many longtime fans hated. Still, Cain stressed he’s not talking about rewriting history, but rather creating something brand new.
“Fallout has always taught us that everything is shades of gray. The supposedly good groups have done terrible things, and the bad ones aren’t entirely evil. I just thought it would be fascinating to see what happens if you try to create a truly good faction. Could it even work, given Fallout’s core theme that power corrupts? Maybe the leaders would inevitably become flawed—but it would still be worth exploring.”
Source: PC Gamer




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