According to DICE, the smaller Xbox didn’t hold Battlefield 6 back—it actually made the latest installment of the series more polished and stable, despite the technical hurdles faced during development.
Building the Xbox Series S version of Battlefield 6 came with its own set of challenges due to the console’s hardware limitations. In an interview with Kotaku, technical director Christian Buhl revealed that the biggest obstacle was the system’s limited memory, which was even lower than what the studio’s mid-tier PCs offered. This shortfall caused frequent crashes across several maps.
To overcome this, the development team concentrated on optimizing the game’s memory usage. These improvements were then applied across all platforms, making the game run more smoothly and reliably. Buhl explained that the memory-related issues were resolved within a couple of months, meaning the Series S-specific fixes did not require excessive time.
While DICE managed to turn these constraints into an advantage, other developers continue to struggle with the console. Saber Interactive, for example, could not achieve a stable 60 FPS performance for their upcoming title Turok: Origins on the Series S hardware.
Memory limitations also delayed the arrival of Black Myth: Wukong and Baldur’s Gate 3 on Xbox. For the latter, Microsoft was forced to relax its parity clause, allowing Larian to launch the game without split-screen co-op on the Series S—a feature later added through a patch.
The wait for Battlefield 6 is nearly over: Electronic Arts will release the game on October 10 for PlayStation 5, Xbox Series consoles, and PC.




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