Assetto Corsa is swapping curbs for gravel: built on the series’ acclaimed physics and a customized Unreal Engine 5, the Supernova–Kunos technical partnership is delivering an uncompromising rally simulation via Early Access, where weather, surface, setup work, and driver training matter as much as raw pace.
From Wales’ gravel to Alsace’s tarmac, Assetto Corsa Rally features fully 3D laser-scanned stages, meticulously modeled cars, pro co-driver support, and authentic dynamics for FWD, RWD, and AWD machines. Every second is high-stakes: grip, weather, and time of day constantly shape your decisions. It launches into Early Access with ten licensed cars and four real-world rally stages, plus offline and online modes—inviting players to master precision rallying while helping shape the game’s future.
Initial car roster: Alfa Romeo GTA 1300 Junior Gr.2 (1972), Citroën Xsara WRC (2001), Fiat 131 Abarth Gr.4 (1976), Fiat 124 Sport Abarth Rally 16V Gr.4 (1973), Hyundai i20N Rally2 (2021), Lancia Delta HF Integrale Evo Gr.A (1992), Lancia Stratos Gr.4 (1976), Lancia Rally 037 Evo 2 Gr.B (1984), Mini Cooper S Gr.2 (1964), Peugeot 208 Rally4 (2020). Real stages: Rally Alsace – Munster, Saverne; Rally Wales – Hafren South and North. Modes: Assetto Corsa Rally Events with online leaderboards, Free Practice, Rally Weekend, Single Rally Stage, and Time Attack with online leaderboards.
Triple-screen setups, direct-input wheels, and peripherals are fully supported, alongside a physics-based damage model and robust audio feedback. Post-launch plans include 30+ cars, additional locations and stages, expanded modes, full VR support, and a dedicated rally school. Focused squarely on people who rally rather than merely play, it’s a simulation where control, courage, and calculation define success. Publisher 505 Games will roll it out in Early Access on November 13, with a targeted exit from Early Access within roughly eighteen months.
Source: Gematsu




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