Another Chinese studio is moving in on Black Myth: Wukong’s momentum with its own take on a cinematic brawler. Longevity: Yin and Yang channels that “Monkey King” energy while promising a clean, single-player package – no microtransactions, no online, no fluff.
Black Myth: Wukong didn’t just sell well – it reset expectations for what Chinese blockbusters can look like. With that door kicked open, more teams are chasing broad-appeal action projects built to wow a global audience. Enter Longevity: Yin and Yang, positioning itself with the visual punch and pacing of the modern God of War entries.
Developed by 11 Games, Longevity: Yin and Yang drops you into Ming-era China as a covert operative serving the emperor. As a member of the feared Jinyiwei, you’re dispatched on a far-flung mission to probe the secret of immortality, clashing with Wajin (Japanese pirates) and mythic beasts determined to shut you down.
Soulslike Flavors – Without Being a Soulslike
Like many peers, Longevity: Yin and Yang grounds its fiction in real history: the Ming court’s – especially the Jiajing period’s – fixation on eternal life. 11 Games uses that backdrop to explore our hunger for transcendence, the cost of power, and the tug-of-war between duty and conscience. The framing is big and operatic, and while the combat borrows a few Soulslike ideas, its feel skews closer to God of War – intimate camera, meaty hits, showcase encounters.
Combat revolves around balancing “emptiness” and “substance.” Nail a perfect dodge and you bank emptiness, which can be converted into offensive energy for special attacks. The system doubles down on the title’s duality while promising depth and technical mastery. Beyond fighting, expect exploration beats, puzzle interludes, and a story dense with symbolism.
There’s no release date or platforms yet, but Longevity: Yin and Yang already reads like one of the standout projects from the region. The studio is explicit about the business model: it’s pay-to-own, a classic single-player game with no online components, battle passes, or similar trappings – a page right out of Black Myth: Wukong’s playbook.
Source: 3DJuegos



