While Baldur’s Gate 3 director Swen Vincke has faced backlash over comments about AI, CD Projekt has made its position unmistakably clear: artificial intelligence will not be creating their RPGs. Co-CEO Michał Nowakowski says AI is a tool for efficiency, not a replacement for human creativity.
This week has been particularly turbulent for Larian Studios and, above all, for Swen Vincke. Earlier this month, the Belgian developer spoke with dozens of international outlets, including 3DJuegos, about the future of Divinity, the studio’s past, and the role of generative AI during the earliest stages of RPG development. Those remarks sparked controversy in an industry increasingly wary of artificial intelligence. At the same time, CD Projekt moved to clarify its own stance: AI is used, but not to make games.
Speaking during an investor meeting tied to CD Projekt’s Q3 2025 financial results, Michał Nowakowski explained that AI is primarily a productivity tool. According to coverage by GamePressure, he described its usefulness in areas like code optimization and task prioritization, while firmly rejecting its role in the core, creative development process. In his view, no existing technology is capable of autonomously building a complete game.
“The benefits are real and significant, but this isn’t a situation where AI can sit down and create games. That’s our opinion,” said Nowakowski, stressing that projects such as The Witcher 4 and Cyberpunk 2 will remain fundamentally human-made. “We use artificial intelligence mainly in productivity-related areas, and that’s where it delivers the most value,” he added. This perspective largely aligns with Vincke’s own position, whose controversy centered on AI being used to support early concept art rather than replace developers.
Michał Nowakowski Says Layoffs Aren’t Caused by AI
Nowakowski also addressed the wave of layoffs that has hit the games industry over the past three years, resulting in thousands of job losses. According to him, these cuts are not driven by the rise of artificial intelligence. While the talent pool has grown due to widespread redundancies, he argues that AI is not responsible for staff reductions or studio closures.
“In some companies, there’s been chaos recently. Projects were canceled, directions changed, and that ultimately led to layoffs. But I can’t recall a single case where this could be directly attributed to the influence of artificial intelligence,” Nowakowski said.
With these statements, CD Projekt aims to reassure its audience: the studio’s flagship RPGs will continue to be shaped by human creativity, with AI serving strictly as a supporting tool. While technology may streamline certain processes, the core of The Witcher 4 and Cyberpunk 2 will remain firmly in human hands.
Source: 3djuegos


