There’s a small detail in Diablo IV that can make or break Paladin builds, yet almost nobody seems to notice it in the ARPG. After choosing the Disciple Oath, the UI adds a blue orb that tracks how long you remain in Arbiter form, but many fans completely miss it.
Over the past few weeks, thousands of players have jumped back into Diablo IV to try the Paladin, the long-requested class that recently arrived in early access ahead of the Lords of Hatred expansion. As a result, the internet has quickly filled up with strategies and builds designed to squeeze every ounce of potential out of the character. However, a surprising number of players are still overlooking a key piece of information that helps them understand and manage their setups: once you pick the Disciple Oath, a small blue orb appears on the interface, and it’s meant to show the duration of Arbiter form.
To put things into context, Diablo IV Paladins can choose a Covenant at level 15: Zealot, Juggernaut, Judicant, and Disciple. Each path comes with its own strengths and mechanics, but Disciple is the relevant one here because it allows players to access Arbiter form – a transformation that turns the character into an extremely powerful vigilante for a limited time (something other Covenants can also reach, but through an Ultimate ability called Righteous Arbiter). The moment you lock in the Disciple specialization, the interface updates and introduces a blue orb that indicates how much Arbiter time you have left. On paper this should be obvious, yet a huge number of Paladin players simply never register it. In fact, a Reddit post from user God-of-Greed highlights that many players reach very high levels without noticing the indicator at all.
“I was at Paragon level 166 when I noticed the ‘Arbitrometer,'” the post begins. “I hadn’t looked at builds until now, and I’d been building Arbiter around basic cooldown reduction abilities, etc. Then, I realized the ultimate ability could be pretty good with increased duration, etc. But now I’ve noticed the blue sphere, the indicator of how long Arbiter lasts… Now I feel stupid. It could have been so much simpler, or you could say it would have been a nice quality-of-life improvement, if I had known this sooner.”
What’s fascinating is that God-of-Greed clearly isn’t alone. Looking through the replies, there are plenty of Diablo IV players who progressed even further without realizing the orb was there. “I’ve been monitoring it based on my character’s visual changes. I’m at Paragon 226,” writes El_Frencho. “I’m at 281 and you just showed me this. Thanks,” adds EntityMatanzas. “I was around 250 and only noticed it accidentally, and I wondered, ‘Is this from the Arbiter?’ The amount of things you learn after a long time playing is amazing,” comments Mansos91.
The Blue Orb Has Also Turned Into a Blizzard Criticism
It’s true that some Reddit users claim they spotted the orb immediately the first time it appeared, but the majority of comments come from people who didn’t notice it at all. And for some, that’s become yet another point of frustration: they argue Blizzard should be doing a better job at communicating UI elements and explaining how key mechanics work inside the ARPG. “It’s almost as if this game doesn’t have any in-game help, just a pretty bad UI. Try looking at your buffs in the middle of a fight. I played as a Spiritist for the first time this season (Paragon 186) and I still have no idea what Resolve or Ferocity do or how you get them,” Cynyr36 posted.
“When I play, most of the time I have no idea what the buffs that appear during combat mean. I wish the UI was a bit more configurable,” adds pink_tshirt. “A lot of things happen on my screen very quickly. I don’t know what half of them are, or if they’re good or bad, or if I’m causing them, or if it’s something attacking me. I thought I was the only one with this problem,” says coldcanyon1633. Either way, the discovery means many players will now keep a much closer eye on Arbiter form through that small blue orb. It’s a minor detail, but for more than a few Paladins, it could make the whole journey noticeably smoother.
Source: Mein-MMO



