Ubisoft hasn’t made a big deal out of it, but it has effectively released two AAAA games in recent years, with more seemingly on the horizon. Ubisoft producer Krasimira Yakovlieva has brought the company’s most controversial label back into the spotlight.
Even as the lines around video game development keep getting blurrier – with some players defending Clair Obscur: Expedition 33 as an indie title despite its nearly €10 million budget – one thing still feels pretty clear: earning the “AAA” label typically hinges on investments measured in the hundreds of millions of dollars. Ubisoft, however, pushed that concept further years ago when it confirmed Skull and Bones as a Quadruple-A game, framing it as a project with massive development efforts and seemingly limitless ambition. The term later turned into meme material and gradually disappeared from everyday discussion, but it turns out Ubisoft has released two AAAA titles in recent years.
The Last Two Assassin’s Creed Games Are Ubisoft’s New Quadruple-As
This doesn’t come from an official Ubisoft announcement, but from the LinkedIn profile of Krasimira (Karamfilova) Yakovlieva, a long-time Ubisoft producer who has worked extensively on the Assassin’s Creed franchise. In her professional profile, both Assassin’s Creed Mirage and Assassin’s Creed Shadows – released in 2023 and 2025 – are listed as Ubisoft’s two most recent AAAA games.
According to the description, Assassin’s Creed Mirage is presented as the first AAAA title released natively on iPhone and iPad, while Assassin’s Creed Shadows is positioned as the first next-generation AAAA title arriving natively on macOS. In Mirage’s case, the production team also took part directly in adapting the game for devices like the iPhone 15 Pro and iPads equipped with M1 chips or newer, something Yakovlieva frames as a key piece of the technical reasoning behind the designation.
Still, “AAAA” remains a vague and highly debatable term within the industry, and it has sparked controversy before. Ubisoft faced heavy criticism when it called Skull and Bones an AAAA project, especially since the label didn’t translate into an experience that felt meaningfully superior to other major AAA releases. As a result, many players view the repeated use of the term as marketing rather than proof of a genuine leap in scale, budget, or creative ambition.
Interestingly, Ubisoft isn’t the only company experimenting with this kind of naming. In recent years, Xbox has also used the term in reference to The Initiative team – before the studio’s closure – and rumors claim Ubisoft India is currently developing another internally classified AAAA project, though no concrete details are known at this time.
Source: 3djuegos




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