The completion time for Danish developer IO Interactive’s new game has also been revealed.
IO Interactive’s James Bond-licensed game, 007 First Light, is now only three weeks away from release, and the developers have begun sharing new details. Gameplay director Andreas Krogh confirmed that the average playthrough time is around 20 hours. That does not include Tactical Simulator mode, which was inspired by Hitman‘s Escalation mode and reimagines the main story locations with tougher objectives, restrictions, online leaderboards, and new missions added after launch. Every costume, including pre-order and special edition outfits, is limited to Tactical Simulator and cannot be worn in the main campaign, where Bond’s wardrobe is driven by the story. There are currently no plans for a New Game+ mode, but even so, it seems there will be plenty of content for fans to spend time with.
The length of 007 First Light is comparable to Uncharted 4: A Thief’s End, and that is no accident. Compared to Hitman, IO Interactive’s new game is much more story-driven and more linear, though the developers have still sprinkled in enough Hitman elements to make it more interesting. The mission shown in the trailers, involving infiltration at a gala, offered several different paths to achieve the same objective: players could pose as a journalist, steal a press pass, eavesdrop on guards discussing a missing colleague, or get past them through social manipulation. The bluffing mechanic is especially impressive: if discovered, Bond can talk his way out of the situation using non-repeating dialogue lines adapted to the circumstances and shaped by the player’s previous decisions.
The Q-Watch and a set of up to seven gadgets, gradually unlocked during the campaign, power the stealth and combat systems in 007 First Light. Using gadgets drains a limited resource pool, requiring strategic decisions, though players can recharge the battery by searching for objects in the environment. Slow-motion mode consumes the same amount of resources as bluffing and can be used during firefights to target weak points. A few days ago, the developers also announced that stealth and combat will work differently than in Hitman. Being spotted does not mean the game is over, and players can return to stealth if they carry out takedowns quickly enough to prevent anyone else from becoming suspicious.
Nintendo Switch 2 users have no reason to worry either. Although the game is expected to launch on Nintendo’s console in the third quarter, 007 First Light is already running well on the system, according to IO Interactive CEO Hakan Abrak. On PC, the game will support DLSS 4.5 with Multi Frame Generation and path tracing features. The game will launch on May 27 for PlayStation 5, Xbox Series, Nintendo Switch 2, and PC.
Source: WCCFTech




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