Ubisoft is scaling down Assassin’s Creed Unity on the PlayStation 4 to 900p and 30 fps so that it’s matching its counterpart. And they have offered probably the stupidest reason for doing so: they want to “avoid all the debates and stuff”.
Which means that Ubisoft is intentionally making the PlayStation 4 version look of inferior quality just so that Xbox One players won’t get too angry. Assassin’s Creed Unity producer Vincent Pontbriand told Videogamer that they “decided to lock them [PS4 and Xbox One version] at the same specs to avoid all the debates and stuff”.
According to him CPUs in both consoles were the real bottlenecks, since the game has a lot of AI for all the characters on screen, and AI is CPU-bound. Hence the limitation of the frame rate. However, there’s no reason why the PS4 version can’t run at full 1080p, considering that it’s a resolution issue and the PlayStation 4 GPU is 50% more powerful than the Xbox One’s.
In 2014, Ubisoft launched Assassin’s Creed 4 on both platforms, and both were limited to 900p and 30 FPS. The PlayStation 4 version was upgraded to 1080p with a patch. Ubisoft hasn’t said if the same will be true for Assassin’s Creed Unity.
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