Patrick Desilets has said a few things about his past.
Desilets said the following in his interview with Gameology:
„My biggest struggle with being in an organization is that I was the guy at the end or in the middle also… I was the guy doing interviews like what we’re doing right now, and I had to come up with political lying, and I would receive comments and decisions made by other people and not me because it’s all about compromising when you’re in a big organization somehow, and as my role, the creative director, it’s tough to live by the decisions of others when being in front of the camera or Skype and I said I’m not a really good liar so I can’t do it anymore,” he said.
„I also realized that when you do a really big franchise, you also make money for other people and they don’t care about you. So I said, enough! If I do another Assassin’s Creed at least it would be for my guys and me and also for Quebec and my people in Montreal,” he added. He now heads a smaller team – Panache has 24 employees, with the plan to expand to 30 (!) people, while Assassin’s Creed II had 800 Ubisoft-employees involved. The smaller team means slow work, but everyone knows each other.”
Desilets also talked about 1666: Amsterdam, despite its development being on hold (meanwhile, he got the rights to the game from Ubisoft): „That’s my game about the devil in us that we are all good guys, but sometimes we’re not, and how come sometimes we’re not?” he said. “And it’s an international subject matter also, and in our culture, the devil symbol is there, so I want to attack that and eventually we’re going to make it here at Panache,” he said.
It feels like 1666 is going to be a sort of revenge game in the end.
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