Tim Garbos took some data from SteamSpy to come up with a few interesting statistics.
Let’s start with the longest game title: Tales of Monkey Island Complete Pack: Chapter 4 – The Trial and Execution of Guybrush Threepwood – that is a total of 96 characters. Try to say that without breathing. In 2004, the average game title length was 25.7 characters, which dropped to 16.6 in 2017.
There’s also saturation, the color of screenshots (!), the brightness or darkness of screenshots (2007 turned out to be the darkest year, apparently), and Garbos also thinks the best way to name our game is to limit it to only six characters in the title. (That’s not a lot of space…) There’s also a brief comparison between male and female terms used in the games’ descriptions. You can spot a pattern here, too.
We wonder, how much time did Garbos take to put together these results? We don’t know…
(Source: Kotaku)
Steam market is NOT getting more saturated (thanks, @Steam_Spy)
Analyzed all screenshots and got average color per year.#gamedev #indiedev pic.twitter.com/Malqiq3wzY— Tim Garbos ⌨️⌨️⌨️⌨️ (@timgarbos) July 10, 2017
THE COLOR OF STEAM GAMES! Stand out by making your screenshots more green – unless it’s tagged Golf – the greenest tag on Steam. pic.twitter.com/E01LhteBLi
— Tim Garbos ⌨️⌨️⌨️⌨️ (@timgarbos) July 11, 2017
Are Steam games getting longer? Nope! The average game title in 2004 was 25.7 characters and in 2017 it’s down to 16.6 characters. pic.twitter.com/G2sJNRci4n
— Tim Garbos ⌨️⌨️⌨️⌨️ (@timgarbos) July 11, 2017
Is the future of Steam games looking BRIGHT or DARK? It’s getting pretty dark, 60%+. 2007 was the darkest year ever. #gamedev #indiedev pic.twitter.com/axveWvruqn
— Tim Garbos ⌨️⌨️⌨️⌨️ (@timgarbos) July 11, 2017
What is a good game title? It’s exactly 6 characters long according to @Steam_Spy data. #indiedev #gamedev
P.S. Longest title is 94 chars. pic.twitter.com/xW4OR9UAAh
— Tim Garbos ⌨️⌨️⌨️⌨️ (@timgarbos) July 11, 2017
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