Fake reflections in Watch_Dogs

Kotaku reports a pretty funny story about how Ubisoft latest action adventure game, Watch_Dogs is using many times the same fake reflections. Which means that instead of reflecting the real world around you, the game is using a fake reflection pattern.

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This “solution” is of course used in the PlayStation 4 version of the game, but also in the PC version with every “ultra” settings turned on. Since “suspension of disbelief” is a very important factor for open world games, using the same patterns for the reflections can be disturbing a great deal for some people. What do you think? Does it bothers you or not?

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You can read the full Kotaku story here.

That’s a bit sad, but still Watch_Dogs the game has some redeeming aspects. You can read our review of Watch_Dogs here.

 

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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