Warhorse Studios doesn’t want to rush the bug fixing.
At the Reboot Develop, Daniel Vávra, the medieval RPG’s director, said the following: „We change one quest and it somehow f*cks up another quest. To test it properly you would have to play it for 600 hours. After release, we saw bugs we’ve never seen.” Although it’s a bit of their fault, too – they used CryEngine for Kingdom Come: Deliverance, and not a widely used engine like Unreal Engine 4. (Vávra also added that 30% of the players are not capable of lockpicking. He says that these people won’t be drummers due to the lack of hand coordination…)
The team is hard at work at fixing the bugs, but it will take time. They are also working on improving the game’s stability, adding more content to it, as well as creating the mod support, too. The last one will increase the game’s life.
The newest patch, 1.4.3 (which number could be different on PlayStation 4 and Xbox One due to certification differences between the two consoles) will launch later this week, and it’s effectively going to be the 1.4 patch that has been available on PC for a while.
We wonder how good the game could have been if Deep Silver (or more like THQ Nordic…) would have let Warhorse release Kingdom Come: Deliverance in the summer…?
A tough decision has been made. We are sorry! I know you have been waiting for a long time. But we decided to restart patch certification process. This will postpone the release of the patch for all platforms into next week. #KingdomComeDeliverance
— Jan Rucker ⚔ (@jan_rucker) April 18, 2018
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