We didn’t write Fallout 76 in the title. That’s Fallout 5!
Todd Howard received the Industry Legend award at this year’s Gamelab, and he was interviewed by many media outlets, including the German GameStar. He was asked that after Starfield and The Elder Scrolls VI, would Fallout 5 also be a multiplayer game:
„For those games, we want to keep them as single player. That is what our focus is going to be. If they have some social aspect we haven’t designed yet, you’ll see. But we treat each of them each as their own thing.”
He added that the Gamebryo engine hasn’t been used for a decade by Bethesda Game Studios and that an engine consists of several parts. (Which means that they might still be using some older components in recent games…) Each game have technological improvements – Fallout 76 will have a new lighting and renderer engine, as well as a new landscape generation tool.
„We wanted every aspect to be better. From the graphics to how the controls work, the gunplay, enemy AI, overlapping quests. In Fallout 4 we tried so many new things and redid so many things we had before, we took our lessons in how you strike that balance going into Fallout 76. We improved the hit detection for Fallout 76, it feels much better, but you won’t notice unless you go back to Fallout 4 and compare those two games. There are a lot of things we redid for Fallout 76 that I don’t know if the people will notice,” Howard added.
In Fallout 76, there will be „handcrafted” and „Radiant” quests as well – the latter will be available from robots, terminals, and holotapes, and these will have zero human NPC interactions. What about cross-play? Howard told the German GameStar that it’s blocked by Sony, who „isn’t being as helpful as Bethesda wants them to be.”
Fallout 76 will launch on November 14 on PlayStation 4, Xbox One, and PC.
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