You don’t have to get good in the next FromSoftware game to progress it – Hidetaka Miyazaki, the director of Sekiro, said that.
A new interview was published with him on the PlayStation Blog, and here, we read that we can complete the challenges in multiple ways, turning situations in our favour despite lacking some skills:
„There are two key things about the battle in Sekiro. In combat, one of the key aspects that are important in this game is the violence of the clashing of swords. The other thing is the verticality and dynamic movement that you’re allowed. That dynamism is in the combat, as well. There are lots of different ways to approach a battle, such as stealth, or using your arm tools. Attacking from above, for example. Some of your ninja tools can take advantage of an enemy’s weakness, as well. Or, if you want, you can go straight in with your sword. There are lots of different things you can do that will help you in battle. The game is designed in such a way that even if you’re not insanely good at the game, you can figure out how to get through it if you think about it and play it smart.”
Miyazaki also went into the resurrection system: ninjas are different from knights – they can die after one mistake (and they can use their death as a weapon), due to being more of a risktaker and vulnerable than the armoured knights. If we had to keep running back to our death’s location would ruin the game’s pace. The reviving will make the combat situations riskier by making us die fairly quickly (and remember; there’s no unlimited reviving!).
Sekiro: Shadows Die Twice will be published by Activision in early 2019 on PlayStation 4, Xbox One, and PC.
Source: DualShockers
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