Brendan Green (also known as PlayerUnknown) has conclusively confirmed this information at the PUBG Global Invitational, held in Berlin.
He protects his thought by saying that custom servers/game modes are effectively light modding, already available on the PC version: „For me, it is about building a platform for game modes. That’s what custom mode is there to do – it’s like modding lite. We want to give and empower the players to create new modes, as well providing our own presets for people to experiment with. I was a modder for many years, and I didn’t expect ARMA to provide me with free servers to mod on, and it’s the same with this. We can’t provide people with free servers. There has to be a way to pay for servers through some wall – either points, BP or money. We can’t provide free servers for everyone; it’s just not a sustainable business model. I still pay for ARMA 3 servers to this day, because that’s just how the world works.” Asking money for the pre-made presets is somewhat bold, though.
Greene, who acts as the creative director of the game, also told PCGamesN that the team in South Korea is now focusing on making it possible for the viewers to keep track of a hundred players in an eSport setting. „It’s something I’ve always said – we’re not esports ready, and we’ve never said we’re eSports ready. This year is all about getting the game to be eSports ready. This is an experiment with the format and with the way we will spectate it.” Fixing bugs, quality of life improvements, and player-requested features are on the table.
PlayerUnknown’s Battlegrounds is heading towards eSports – after Fortnite, we’re not surprised.
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