Ready at Dawn thinks that The Order 1886 (which was short but good-looking) has good, constant sales.
Ru Weerasuriya, the CEO of Ready at Dawn, was interviewed by Polygon, and he said that the writers had done enough work to have a plot for the sequel, but it’s up to Sony altogether: „I would say [the game sales] have been pretty steady since the game has been released. Of course, counting out the first few months for any game is pretty huge, it’s been pretty steady. There’s been kind of a constant group of people playing. And every time people play … they’re kind of like, ‘Hey, just played your game, loved it. When’s the next one coming out?’ We keep on getting those. So yeah, I think it’s got a long life as far as the game’s concerned.
It’s hard for me to answer [if there would be a sequel]. I will tell you the same answer I would’ve given in the past before The Order came out, that the IP was built with a lot of work behind it. Even before the release of the game, we put a lot of work on the foundations of why each of these characters are who they are, where they came from, what is behind the story. Not 1886, but what’s behind the story. We asked, ‘Where did it start? Where is it going?’ There is a lot of story that was already written, because we felt, again, writing a game and just isolating it to just the story that it would’ve been was not enough for us.”
Since The Order 1886, Ready at Dawn released two games – Deformers, a multiplayer brawler, published by GameTrust (GameStop’s publisher arm), wasn’t successful, but Lone Echo is another story. It’s an Oculus Rift-exclusive published by Oculus Studios, and it’s a narrative adventure game that was regarded so well by the critics that it received the Immersive Reality Game of the Year award at last year’s D.I.C.E. Awards.
Of course, the developers would gladly return to AAA titles. „We have it in our DNA. We’ve gone to many different places in game design, in game genre, in the ways stories are told. From a platformer to an action game, to an RPG, to a combat game, to a VR experience, to a third-person shooter, for 15 years we’ve done a lot of different things. But also, again, it’s a tribute to the team and the talent of the team. They had the drive to explore, become better. Like, ‘Personally, as a developer, how can you improve your craft?’ All of these people took those challenges on. So, for us to go back to a bigger budget and make something on console, yeah, it’s in our DNA. We will always kind of have that balance. I think the studio is never stuck on one thing.” Weerasuriya says.
Maybe Sony should get them to work on an AAA title again…
Source: WCCFTech
Leave a Reply