Unleashed combat promises to be a “pure action experience without filters”.
DOOM Eternal promises to bring everything that introduced the 2016 DOOM to a new level and, for this, id Software has made public its idea of how to get it based on even more visceral combat than that of its predecessor.
“In DOOM Eternal we have incredible enemies, we want you to feel liberated as if you did not have anything to weigh you down,” said Hugo Martin, creative director of the new creators’ game. Wolfenstein saga.
“DOOM Eternal is still DOOM, even though we have added some new skill accounts, shortening distances between enemies and you faster will make you feel more aggressive, and so we always encourage the player to take the initiative. the main effect that we achieved with a new mechanics or with an unprecedented ability, then we already know that it will work “, he assured.
“In how many video games can you see someone jumping from space and, like a skate, heading towards an enemy at full speed to hit him in the face? It’s the best feeling in the world, especially now, with all the skills unpublished that we have introduced “, insisted the creative. “It’s about shortening distances, and now you can do it in a matter of seconds.”
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