The Star Wars Jedi: Fallen Order game’s director is a big fan of FromSoftware‘s work.
Star Wars Jedi: Fallen Order will be one of the big games of the autumn, especially because after a long time, we’ll get a single-player, story-oriented action-adventure Star Wars title, which is unusual from the publisher, Electronic Arts (who have acquired the devs, Respawn Entertainment, since). In the September issue of the EDGE magazine, there will be an interview with the Respawn team, and WCCFTech took a few quotes from it.
„I thought it [Sekiro: Shadows Die Twice] was pretty badass, and a little comforting to know that you could make this type of game without a stamina bar. They let you attack, they let you roll, they do all this for free – and then the AI will tell you if you’re doing the correct thing. It just confirmed to us that you don’t have to limit everything the player does; let them have a little more agency, and then let the AI slap them on the wrist or a punch in the face. It was a positive thing for us to know there was a game that was similar to ours. Very similar,” Jason de Heras, Star Wars Jedi: Fallen Order’s lead combat designer, said.
„I’ve been a huge FromSoftware fan since King’s Field. I mean, King’s Field II [PS1 game, published by SCEE and ASCII Entertainment in December ’95 and February ’96 in Europe and North America, respectively – the ed.] is one of my favourite games ever. But it’s not about you liking a game, and trying to make that game yourself. It’s more, ’What can we learn about what’s fun about it?’”, Stig Asmussen, the game’s director, added.
Knowing Electronic Arts, Star Wars Jedi: Fallen Order (which already got nicknamed as LIDL Sekiro at E3) will not be as hard as Sekiro: Shadows Die Twice (as EA wants it to be a mainstream hit, so it can’t be challenging…), which will launch on November 15 on PlayStation 4, Xbox One, and PC.
Source: WCCFTech
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