Allegedly, Rockstar was working on the sequel to Bully, but it didn’t come to fruition for multiple reasons.
Rockstar New England worked on Bully’s sequel in the first half of the 2010s for a year (in Europe, Bully was known as Canis Canem Edit on the PS2 in 2006, but the PC and Xbox 360 version was properly known as Bully: Scholarship Edition everywhere), and it seems they made a playable build as well with open-world gameplay. For the game, Dan Houser (the co-founder of Rockstar) and a few of his trusted developers wrote the concept of the story, as well as the first scenes. The story would have featured Jimmy, returning from his protagonist role in the first game, starting in the house of his stepfather in the summer, and the team was also considering to include some of the education (such as college) as well.
The development was led by Drew Medina, the principal artist of Rockstar New England at the time, and he got some help from Steven Olds, the visualisation director of the first Bully game at Rockstar New York. They were using Rockstar’s RAGE (Rockstar Advanced Game Engine – Red Dead Redemption 1-2, Grand Theft Auto IV and V, Max Payne 3), but eventually, it „fizzled out.” „It existed, it was playable, it was just a shame it never got off the ground,” an anonymous source told VGC. Previously, Houser told Gamasutra that they could return to Bully after Max Payne 3, as they wanted to make a sequel, but not immediately after the first game.
So Bully 2 existed, and it might be under development again, but since it wouldn’t have a big multiplayer part like Grand Theft Auto or Red Dead Redemption, it might not happen, especially how Rockstar works on online content for both Red Dead Redemption 2 and Grand Theft Auto V.
Source: VGC
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