Is After Resident Evil 3 Remake’s Co-Developer Working On A Larger Remake Project?

M-Two would stick by their origins: according to the rumours, after Resident Evil 3 Remake they would work on something for Capcom once again.

Resident Evil 3 Remake was not entirely an in-house development project for Capcom – instead of fully working internally on this game, they got a support studio in the form of M-Two. This team was founded by Tatsuya Minami, the former, ousted CEO of PlatinumGames. (Interestingly, PlatinumGames was formed by ex-Capcom members.) In the game’s credits, we see Tatsuya Minami as the executive producer, and there are two more names from the team: Kiyohiko Sakata (the director) and Tsutomu Teranishi (the designer), both formerly working at PlatinumGames.

It seems Capcom is satisfied with M-Two’s work: VGC reports that the team is once again developing a remake, but this time, they wouldn’t be relegated to a support role. Instead, they would be the primary developer of this „larger remake project!” So Capcom would give them the lion’s share of the work, which would be a quick rise in the ranks – M-Two was confirmed to exist in December 2019, when Resident Evil 3 Remake was announced after a long period of rumours.

So the rumour about Capcom doubling down in remakes, utilising the RE Engine (which turned out to be versatile in Resident Evil 7: Biohazard, Resident Evil 2 Remake, and Devil May Cry 5, and it’s already prepared for the next console generation), is likely true at this point. But what could M-Two be remaking? Is it Dino Crisis? Is it something else?

M-Two’s first project, Resident Evil 3 Remake, launches on April 3 on PlayStation 4, Xbox One, and PC. It’s packed together with Resident Evil Resistance on all three platforms. The latter’s open beta is now running on both PlayStation 4 and PC – the latter gets the unwanted Denuvo DRM as a „bonus.”

Source: Gematsu

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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