After several delays, the Ubisoft pirate ship game Skull & Bones would finally arrive in 2021 after a reboot. Maybe.
One of the great Ubisoft games to have missed this week’s Ubisoft Forward event is Skull and Bones, a ship and pirate game that was announced in 2017 and has been staggering ever since. It was delayed until the 2019-2020 fiscal period, buti t missed E3 2019 and apparently has restarted with a new delay that takes it to 2021. Why?
The Video Games Chronicle portal claims to know: according to anonymous sources, this game that drinks so much from the naval mechanics released by Assassin’s Creed 4: Black Flag in 2013 is moving away from the ‘premium’ sandbox format that games like Watch Dogs follow. Instead, it would be pivoting around the game-as-a-service model.
It’s new approach would be influenced by Fortnite and its constantly evolving narrative. The Epic Games battle royale manages to modify its universe on a regular basis, introducing new agents that affect the orography of the terrain, its history and the things that occur around it, uniting seasons with others and maintaining the factor of change through live events that transform the world with players actively participating in them.
According to this source, Ubisoft would be interested in “developing a game with the capacity to attract audiences that go beyond the fans of competitive action that usually play in its other franchises”, we understand that this is a reference to Rainbow Six: Siege, For Honor or the latest Hyper Scape. In addition, VGC collects that the leadership of Skull & Bones would have passed into the hands of Elisabeth Pellen, a creative veteran with more than two decades of experience at Ubisoft who participated in the development of numerous Assassin’s Creed and Far Cry games, among others.
Source: 3DJuegos
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