TaleWorlds has unveiled a toolkit coming this month that will be made available to modders who aim to expand Mount and Blade II.
The official Mount and Blade II Bannerlord mod tool was unveiled, with developer TaleWorlds going into a video diary of how the tools works, and we have to say we’re talking about an impressively deep toolbar. TaleWorlds also explained in detail on Steam exactly what you can do with the Mount and Blade II Bannerlord mod tool.
SCENE EDITOR
Let’s start by taking a look at the Scene Editor and some of its many tools.
- The Scene Editor is used by our level designers to create and edit all of the game’s scenes, including the world map
- The Terrain Select and Terrain Elevation tools allow modders to create terrains of various sizes and sculpt their geometry. With this menu, users can also export height and material maps or import new ones to the scene.
- With the Paint Terrain Layer tool, modders can then paint the terrain with various textures like desert sands, lush grass, or cobblestones. This tool can also be used to generate forests and farmlands with ease.
- Meanwhile, the Add Flora tool is much more controlled and is well suited for detail work, such as placing various rocks and vegetation.
- Add Entities allows modders to access the entire prefab pool of Bannerlord, as well as any new ones they have added to the game. These entities can then be manipulated in many ways, from simple rotation and scale changes to modifying their texture or colour, changing their physics properties, or adding sound, light and particle effects, as well as scripts.
- The Atmosphere Editor allows modders to select from a number of preset atmospheres, or create new ones.
- Finally, the Global Illumination tool bakes precomputed lighting values onto the scene to simulate realistic lighting conditions.
Alongside the Scene Editor, we’ll be sharing a number of other modding tools.
MESH EDITOR
- The mesh editor allows modders to import and export meshes and adjust some of their properties.
MATERIAL EDITOR
- The material editor allows modders to create and define materials and their properties.
TEXTURE EDITOR
- The texture editor allows modders to import and export textures and adjust some of their properties.
PARTICLE EDITOR
- The particle editor is a fairly comprehensive tool that enables the creation and editing of particle effects using many inbuilt features.
CLOTH EDITOR
- The cloth editor allows modders to define cloth simulation values for meshes.
MODEL VIEWER
- Finally, the model viewer allows modders to review meshes, skins and animations while allowing for multiple assets to be loaded together.
These are the first tools in the Mount and Blade II mod tools, which will be released in the form of a patch later this month with other bug fixes and new features such as spear animations, auto-blocking capability (singleplayer only), an overhaul of formation artificial intelligence (AI), and adding new Sturgian armor pieces and shields to the game.
Mount and Blade II will remain in Early Access for a while on PC on Steam until at least March 2021.
Source: WCCFTech
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