Real-time tactics and stealth game might be interesting.
Merge Games (the publisher) and Teku Studios (the devs) announced a new game for PlayStation 5, Xbox Series X, Nintendo Switch, and PC. Let’s see what its Steam page says about it: „The Stone of Madness is a hardcore real-time tactics and stealth game set in a Spanish madhouse in the late 18th century. Located in the Pyrenees, a timeworn Jesuit monastery is home both to a madhouse and an inquisitorial prison. Five mysterious characters have been imprisoned between its walls under different pretences. Plagued by cruel punishment, madness and despair, they will soon devise a plan to escape this place.
[…] Using an isometric perspective take and the alternate control of your characters and aid their escape. […] Explore your surroundings, find clues and tools to help you achieve your goal. These items can unlock new content for your future play-throughs. Be careful though, if you’re caught being somewhere you shouldn’t be the guards will not be kind…
We all have our strengths and weaknesses and our heroes are no different. Each character starts with various traumas and phobias. Depending on how you play, their sanity will deteriorate, gaining them a “Stone of Madness” and triggering new disabilities and negative effects such as paranoia, dementia or bouts of violence. This, in turn, increases the game’s difficulty. Characters can also unlock positive skills or reverse the negative effects on their sanity by finding “Stones of Clarity” which are scattered throughout the monastery. Some actions may exacerbate phobias and other mental conditions or even trigger new conditions to develop.
[…] Each new game generates a different monastery thanks to a semi-procedural system. Everything from the monastery layout to item location is variable making each play session as fresh as the first. Time is continuous in The Stone of Madness; Day and Night phases are split with actions to complete during the day and preparation activities (healing/crafting/resting) at night. Most actions can be completed during the day while others are better done at night with fewer eyes watching. But there are reasons you should not go prowling at night…
[…] The Stone of Madness’ visuals are heavily inspired by the 18th-century artist, Francisco De Goya. Everything from scenery, to clothes and even character faces, are influenced by De Goya’s works. Combining his styles with our artist team’s sketching and animation has resulted in numerous hand-painted scenes and hundreds of traditional-style animations that are both eye-catching and enhances the isometric-perspective The Stone of Madness uses,” the game’s Steam page says.
The Stone of Madness, which is admittedly inspired by Broken Lines, Commandos, Darkwood, Desperados III, and Shadow Tactics: Blades of the Shogun, will launch next Spring on PlayStation 5, Xbox Series X, Nintendo Switch, and PC.
Source: Gematsu
Please support our page theGeek.games on Patreon, so we can continue to write you the latest gaming, movie and tech news and reviews as an independent magazine.
Become a Patron!
Leave a Reply