Phil Spencer, the head of Xbox, says the pre-ordering concept, in general, should be reimagined.
„All of our day-one units are at retailers, or very close to that [are pre-ordered/sold out]. We’ve built all of our day one allocations. We know what our supply will look like, basically for the rest of the year. We’re going to have more demand than supply, and I’ll apologize in advance for that. […] And I think we’re going to live in that world for a few months — a lot more demand than we have supplied. On the supply-chain side, it’s “What can we do to get more inventory?”, Spencer said on the Dropped Frames podcast.
He then added that the pre-ordering notion should be changed by the gaming industry: „You have these pre-orders, and you want it to be a positive event, and you want it to be a positive event for the community, and obviously, it’s hard. We sell out in a couple of hours, and we think, “Well, what good was that?” We end up with more frustrated people. I think, as an industry, we’re going to have to rethink that in some ways, because of the bots and everything else. It’s not a great situation. We’ve been doing debriefs with all of our retailers, asking “Hey, are there things we can do to make this better?”
The amount of angst I got from people…who are wanting to get into Xbox, and this was their opportunity. And we’re going to build, from day one, every week there are more and more consoles coming in. But I don’t like to have so many people disappointed, so that’s something we’ve got to think about,” Spencer said.
And on Xbox Wire’s website, Andrew Goossen (technical fellow) and Jason Ronald (director of program management) congratulated AMD for revealing the RDNA 2 „Big Navi” Radeon RX 6800 & RX 6900 GPUs, adding that the Xbox Series consoles fully utilize RDNA 2’s architecture. „We here at Team Xbox would like to congratulate and celebrate our amazing partners at AMD on today’s announcement of the Radeon RX 6000 Series of RDNA 2 GPUs. […] The long-term strategic relationship between Xbox and AMD over the past 15 years, beginning with the Xbox 360, is at the heart of the Xbox Series X and Xbox Series S. With the upcoming launch of the Xbox Series X|S on November 10, together we are ushering in the next generation of gaming delivering a level of power, performance and compatibility never before seen in console gaming, powered by AMD’s latest “Zen 2” and RDNA 2 architectures. Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
[…] At the very beginning of the development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware-accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML-powered super-resolution.
In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC,” they wrote.
We have yet to see what features these could be, but since the PlayStation 5 never mentioned VRS (variable rate shading), it could be one of them, unless Sony came up with their unique idea for it. The Xbox Series X and the Xbox Series S will launch on November 10 worldwide.
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