343 Industries provided more details about the next Halo game that could have been an Xbox Series launch title but was delayed for the sake of quality.
„[Dual wielding?] Currently no, that’s not in the cards right now. Just to get into that a little bit, whenever you set out to make a game the size of Halo Infinite, there’s just so many things you can do. I think we have a very talented team where we can do anything, but we can’t do everything. So, we wanted to focus on the weapon, the gunplay, grenades, melee, and where we wanted to put that bet this time was on bringing equipment back. Right now, dual-wielding isn’t necessarily there, but that’s because we’re trying to focus on all the other things that we’re working on.
Similar to the last answer, we’re not currently planning on supporting Elites as a playable character in Halo Infinite. The reason is this is a Master Chief story, a Spartan story. Especially in multiplayer, we wanted to make sure that we focus on how Spartans battle against each other and that it feels fair and competitive and balanced. We love Elites, so never say never, maybe we’ll see that one day but right now the current plan is you’re going to be playing Spartans,” Quinn DelHoyo, the game’s lead sandbox designer, said in a new Q&A video.
343 Industries also confirmed that Halo Infinite will have dynamic weather (except for rain and snow at launch). The day/night cycle will influence the enemy types we will encounter. There will be multiple biomes (such as swamps/wetlands and Deadlands torn by previous wars), which will provide environmental variety on top of the main Pacific Northwest biome. The devs don’t consider the game as an open-world title, but there will be room for exploration and side content (the latter will be signalled by circling birds in an area). You can always pick up a Banshee to have a hands-off approach to combat.
Halo Infinite will launch this Fall on Xbox Series, Xbox One, and PC.
Source: WCCFTech
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