Bohemia Interactive, known for DayZ, is looking into the future: they are replacing Real Virtuality Engine that both ArmA III and DayZ used.
The studio’s new engine will focus on scalability, performance, modability, and better online connectivity. The most significant change is that Enfusion Engine isn’t a PC-focused engine: it’s meant to run smoothly on consoles (we suspect not the PlayStation 4 and the Xbox One, and probably not the Nintendo Switch either; PlayStation 5/Xbox Series instead), which wasn’t the case with the studio’s previous engines.
Bohemia provided a few key features about Enfusion: “Flexible, scalable, fully multi‑platform – While Enfusion excels at building large, open-world games, it’s meant to serve as a universal engine. That’s why it can support any game across all major platforms. Looks good, runs better – Enfusion uses up-to-date rendering tech and multi-threading wherever possible. The new Enforce Script is faster, more capable, and has better memory utilization.
All the tools for all creators – Materials, textures, animation, sound, UI, localization – Enfusion’s tools cover the full creative spectrum of modding and game development. Built for online – Everything in Enfusion is made for today’s online game worlds. The toolset includes access to online backend services and is built around a rich client-server architecture,” Bohemia wrote. So the engine is not a multiplayer-only piece of tech, which is nice.
The studio continues to update DayZ and develop Vigor (a console-exclusive looter-shooter, built on Unreal Engine), but aside from these titles, it revealed no further plans. They might be working on a new ArmA game by the images they provided. Still, we question who will end up using Enfusion, primarily if it can be used for many genres (and for single-player titles), although we’d rule racing games out.
We’ll see.
Source: WCCFTech
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