MOVIE NEWS – HBO’s The Last Of Us screenwriter Craig Mazin compares death in the game to death in the upcoming series in a recently shared brainstorm.
It’s an unfortunate fact that people who aren’t fans of video games will never really understand how much more immersive they are than any other medium. While everyone who has played a story-driven video game has surely read a book and watched a movie at some point, the reverse is not true. In other words, a lot of people will never understand the storytelling power of video games – and it sometimes shows.
Given what we know about The Last of Us thanks to the games, we can also expect quite a bit of violence in the series. At least one clicker will bite a chunk out of someone’s neck. However, according to the screenwriter of the upcoming series, Craig Mazin, it may have more impact in a live-action version than through a video game.
“When you play a part, you kill people, and when you die, they send you back to the checkpoint. Those people all go back, they move the same way,” Mazin said in an interview with The New Yorker. “Watching a person die, I think, should be much different than watching pixels die.”
Although what Mazin says is not entirely true, there is something legitimate in it. In a game, in this case TLOU, we are expected to kill and even be cruel at times. Given how many AI enemies we’ve killed over the years, it’s not something that bothers us – at least not after the first few times. However, watching Pedro Pascal put a knife to a Firefly’s neck, holding it down as it slowly and painfully dies, can be shocking even to veteran players.
In another part of The Last Of Us HBO interview, Mazin and Neil Druckmann talked about Joel not being the unstoppable action hero he was in the first game. The audience will notice what time has done to him. “We talked about the physical toll of Joel’s life,” Druckmann said. “So, he has hearing loss on one side from a gunshot, and his knees hurt every time he stands up.”
The Last of Us Part I test you can read it here.
Source: TheGamer
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