Electronic Arts doesn’t want to see the Titanfall name on the gaming market (except for Apex Legends, set in its universe; then again, its mobile version was recently axed by the Andrew Wilson-led publisher).
A few days ago, we learned that Electronic Arts canceled a Titanfall project, which must have hurt Respawn, the IP’s development team. It was to be called Titanfall Legends, and Jeff Grubb revealed more about it during his Game Mess Mornings broadcast. The game, according to him, was inspired by id Software’s latest game at the moment, DOOM Eternal (which is no wonder: when something is successful, many people try to imitate it; it’s no coincidence that the Genshin Impact visuals look like The Legend of Zelda: Breath of the Wild…).
Electronic Arts and Respawn had planned for Apex Legends to become a platform similar to Activision Blizzard King’s Call of Duty, and the canceled project would have been part of that. Titanfall Legends was supposed to be a single-player game. Because of it, it would have included Legends from Apex Legends, who would have given the playable characters unique abilities. Titans would have been difficult to obtain so they would have been extraordinary. BT would have played a significant role in the Titanfall Legends story, with Rampart as the resurrector.
According to Grubb, the game was canceled because Electronic Arts would have considered it too financially costly to expand the Apex Legends universe in this way and that a single-player game could not generate as much money as a multiplayer product. Okay, Electronic Arts, let’s mention a single-player game that still sold well: Star Wars Jedi: Fallen Order. Does that name ring a bell?
As usual, the publisher can’t understand that developing a single-player game is cheaper. It doesn’t need servers (unless they put Denuvo in the PC version… oh wait, that’s what EA does), and it’s cheaper to maintain. It doesn’t need to rely on the overly sprawling live service model that can’t support that many players because it’s not an infinite wallet. It’s just that many companies don’t realize that.
Source: WCCFTech
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