Capcom is serious about expanding on the first installment and realizing a concept that couldn’t be done in 2012 (we wrote about it the other day).
Dragon’s Dogma II director Hideaki Itsuno and producer Yoshiaki Hirabayashi were interviewed by Gamer, a Japanese publication, during the Tokyo Game Show. Hirabayashi said that based on their survey results, one of the areas they focused on was a more realistic world, not only making it more visually lifelike but also striving to do so in terms of gameplay. According to Itsuno, a slope will also play a role in the gameplay by incorporating physics calculations. Staying on higher ground is an advantage in combat, but climbing requires much more effort than navigating on flat ground. Throwing something down is more damaging than throwing straight, and running down a slope also increases your speed. These are all adapted to simulate a fantasy world.
It’s easy to lose your balance on slopes, so aiming for your opponent’s feet makes it much easier to make them stumble (and even roll down the hill), and Itsuno says that many of the laws of physics that we’re used to in the real world will apply in Dragon’s Dogma II. According to Hirabayashi, this approach is a commitment to ensuring immersion in the game world, and movement feels different on flat ground and an incline. He reiterated that attacking from above is more valuable, and he believes that if there were no difference in it, people would not feel that “I have to do my best to create an advantage.” According to the director, the choices (e.g., a short uphill route or a longer route across a field) already apply to realistic laws often neglected in games.
Dragon’s Dogma II, which runs on the RE Engine, doesn’t have a release date yet, but it’s slowly starting to look like it will be released in 2024 for PlayStation 5, Xbox Series, and PC. At least that’s what we often hear, which is more than we can say for the previously announced but still somewhat hidden Pragmata…
Source: WCCFTech
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