Avatar: Frontiers Of Pandora: Sharper On Xbox, Better In Other Ways On PlayStation [VIDEO]

While the console graphics are not on par with the hidden Unobtainium presets on the PC (we’ve reported on this before!), it’s not a bad duckling on the PC either.

 

Digital Foundry has released a graphical analysis of Avatar: Frontiers of Pandora, but in this video they only analyze the two Xbox series and the PlayStation 5 consoles. However, they’ve done it in great detail, as you can watch it for almost twenty minutes. On PlayStation 5 and Xbox Series X, we get a similar level of detail and environment to the PC version (which should be compared to the ultra graphics level), but the ray tracing lighting and reflections are not left out. The ray tracing is not at PC level, but since we get a larger open world, this can be considered a fair result.

Players will also enjoy the 60 FPS Performance and 30 FPS Quality graphics modes on the PlayStation 5 and Xbox Series X. Both modes use dynamic resolution, with Performance at 864p to 1260p and Quality at 1296p to 1800p. Both consoles use AMD’s FSR 2 upscaling technology to boost this to 4K. According to Digital Foundry, the dynamic resolution is slightly lower on the PlayStation 5, but the Xbox Series X has more visible reconstruction artifacts, presumably due to the flawed FSR implementation. The frame rate on both consoles is between 50-60 FPS, but can drop to 45-50. On the Xbox Series X, there is some stuttering or even freezing for a second while the game world is loading in the background.

Quality mode follows gaming tradition this time. On both consoles, the timing between frames is correct and the frame rate is a stable 30 fps. On the Xbox S, the situation is different: the smaller console only has a 30 fps mode with a native resolution between 720p and 1080p, but there’s no reason to complain about performance.

At least there are no problems.

Source: WCCFTech

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