This quote comes from an indie game developer, and he openly said that it’s okay to pirate his game.
When it comes to games, there are two extremes when it comes to warez. The vast majority of AAA games use Denuvo DRM, so they are not really hackable in seconds, and smaller indie games can be accessed in seconds without DRM. The transition between the two is perhaps led by Capcom, who remove Denuvo from all their games, while others do not, even when they have made their products unavailable for purchase (Codemasters, under Electronic Arts, is like this with their earlier F1 games…).
Arsi “Hakita” Patala also sidestepped the question of whether piracy is moral. He quoted a user on Twitter after the person shared a photo taken with a cell phone of Hakita’s game Ultrakill being repackaged from a zip file, with the caption “I love pirating indie games”. He wrote: “As the creator of said game: You should support indies if you can, but culture shouldn’t only exist for those who can afford it. Ultrakill wouldn’t exist if I didn’t have easy access to movies, music, and games growing up, and if you don’t have money, you can support through word of mouth”.
He later elaborated in another tweet: “Even the more business-minded people here can recognize that if you pirate a game, then enjoy it, spread the word about it, and get someone else to buy it, that’s at worst an equal trade, at best an additional sale that wouldn’t have happened if you hadn’t pirated it.” Dave Oshry, CEO of New Blood, is similarly laid back.
"Culture shouldn't exist only for those who can afford it" is a bar. https://t.co/kYOCswPEvg
— Dave @ SGF (@DaveOshry) June 2, 2024
And that really is a good mentality. If there’s a game that you can’t buy legally (anymore), there’s no “lost sale. If it’s a game you download, like, and then buy, there’s no “lost sale” either…
Source: PCGamer
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