The developer has essentially made official what we already thought about Rockstar Games and the publisher that owns it, Take-Two.
Grand Theft Auto V, despite its huge sales figures (it’s still easily in the monthly top 10 lists today, despite being released almost eleven years ago), hasn’t received a single single-player DLC, because they’ve focused on Grand Theft Auto Online (and nothing proves this greed better than the latest news: a QoL feature that’s been in demand for years has been put behind a paywall!). Joe Rubino has already said as much. He worked as a camera artist for Max Payne 3 and Grand Theft Auto V at Rockstar, and said the following in an interview with YouTube artist SanInPlay:
“A lot of the team went to do Red Dead Redemption 2 right away (after the launch of Grand Theft Auto V), and I kind of took on this other project that was a standalone DLC for Grand Theft Auto that never came out. That was my thing. I was one of the main editors and camera artists and did a lot of the on-stage stuff. We split our teams into two. I stayed on GTA Online and then this DLC, which Steven Ogg (the actor that played Trevor) was a very important part of.
Then some of the team overlapped and went to Red Dead Redemption 2 early on, and then we just kind of did this, because when that game got shelved, we spent so much money. A lot of that stuff, though, did end up making it, I believe, into later iterations of GTA Online. It’s not like they wasted it. It was really, really good. What happened was when GTA Online came out, it was so much of a cash cow, and people were loving it so much that it was hard to make an argument that a standalone DLC would out-compete that. I think looking back now I would say that you could probably do both, but that was a business decision that they made. I was a little upset about that. A lot of the reason for me being a little sour at that time is that I was like, guys, this DLC is awesome, so let’s keep going, let’s finish this. We went about probably halfway through it and then we put a pause on it because GTA Online was just so… People were going crazy (about it),” Rubino said.
Rockstar may have had the resources to finally release a half-finished standalone Grand Theft Auto V DLC (Agent Trevor), but for management, money was more important than creativity.
Source: WCCFTech
Leave a Reply