After half a year, the publisher finally talked about Homefront.
This franchise was originally THQ’s, but Deep Silver picked it up along with a sequel/reboot in development for it, continuing the 2011 original’s story somewhat. The game ran into development hell, and on MCV, Paul Nicholls, Deep Silver‘s global brand, and marketing manager said a few words about it.
„You can see in the market at the moment; quality is king, and some big IPs have struggling figures. We learned a lot of lessons about what to do going forward. Not just the quality of the product, but when we launch as well… Dambuster (the developers) did a fantastic job. With what the team there has done, getting the product patched and so on, the sentiment with consumers has turned around. We’re getting a lot of positive feedback compared to when we launched, so the timing was probably the biggest lesson we have learned there” – Nicholls said.
However, what if Deep Silver released Homefront: The Revolution in late September? Dambuster would have had four months of extra development time, which could have helped the game’s quality, while also potentially giving more chance to it to reach the sales expectation. Perhaps publishers that launch non-sports games every year will learn from Deep Silver‘s lesson.
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