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Mass Effect: Andromeda: Multiplayer Detailed – Prepare For Microtransactions!

We won’t have to play the new Bioware game alone if we don’t want to do so.

Game Informer continues to pour new information on its readers’ necks, and they did the same thing with the multiplayer this time around.

The jetpack will have two functions: it will not only allow us to traverse the maps easier, but we could use it in combat as well. Think of it as a potential kamikaze usage to land on one of your enemies using your jetpack, as it has some momentum.

The developers split the cooldown times: unlike in Mass Effect 3, there’s more than one timer here, so you can pull off some combinations with your skills, or even use everything at once. It all depends on your strategy.

There will be no option to dig yourself in on the maps, as the AI will have more variety: some of them will require using cover, others might force you to move constantly, so with your jetpack, some improvisation will be necessary.

Blind card packs will return, but if you don’t want to pray that the RNG pulls off a good deal for you, you can buy gear and weapons with real money via microtransactions. It will not be obligatory, though.

To hang onto players long-term, prestige XP is going to be introduced. Earned alongside regular XP, prestige is spread across character class rather than a single character and comes with its own bonuses and rewards. So an offensive character can get something like extra firepower, while defensive types can activate something like a speed boost for a few seconds.

The multiplayer will connect to the singleplayer, giving you the option to turn the game’s multi on in the pause menu. You will have possibilities to send teams to complete kind of side missions, or to do it yourself in multiplayer. However, Bioware will try to make sure that if players want to play the game alone, they should get the full experience.

Great ideas on paper, but we’ll have to see how these work in the game.

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